OCULUS 'FIRST STEPS'

Entirely filmed with twin sisters playing the left and right hands of a protagonist trapped inside multiple colliding virtual reality worlds created with built sets and 2 CGI scenes, from a zombie raid on a post apocalyptic New Orleans mansion, to the midst of the Normandy landings and a 3D built cartoon `dinosaur laboratory.

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Entirely filmed with twin sisters playing the left and right hands of the protagonist trapped inside multiple colliding virtual reality worlds created with built sets and 2 CGI scenes,

We open fighting a Guavian death gang on the planet Batu and then we are transported to the moment a Zombie Hoard attacks a New Orleans Mansion in the historic district, a studio built major set created in the style of 'the walking dead' and reimagined as a narrative fantastical setting as if left abandoned post flood, with hand created wallpapers and historic detailing, distressed, stained and flooded, populated by hoards of prosthetic zombies, with sfx motivated wire stunts,

We burst through the back wall into another time, as the Higgins landing craft door crashes down into the water of the Omaha beach Normandy D-Day landings, staged on a public beach in Kiev, with the landing craft recreated, fx explosions, pyrotechnics, smoke and water explosions amongst the soldiers as they storm the beach and are catapulted into the air by sfx rigs,

The grenade thrown becomes the moon seen through a broken skylight of an imagined Jurassic world Laboratory, created as a studio built set in the style of a cel animation illustration, physically built and painted in tonal shadow colours and drawn edge lines to create the illusion in 3D of being inside an animation scene, the only CG element being the Dinosaur, that transforms into our heroine's jack russell as we briefly return to her own apartment, fully built as a studio setting,

We drop back into the virtual world climbing a city skyscraper built in the studio and extended in post production, appearing to fall into a seamless extension of a city digital matte and now flying through the air above a future gaming world scene filmed on an industrial site dressed with set additions and picture vehicles with wire work, catapults , smoke and pyrotechnic and flameball explosions creating an action sequence extended and enhanced in CG with future industrial structures, finally she returns to the present and her apartment throwing an old gaming controller for her dog to play with, revealing herself in the mirror.

Settings built at Victoria Film Studios Kiev. Art Director Vlad Ryzkhov.

Directed  by Ian Pons Jewell, Dop Mauro Chairello, prod company Reset film LA, local production Radioaktive film, prosthetics and modelmaking Anton Logos, SFX Sasha Suarov, Make up designer Marta Skalska, Costume designer Ameena Callendar.

Post production by Dan Williams and team at The Mill London.

Making of - http://www.youtube.com/watch?v=SSbyhfalu4A


Robin Brown